Amarr Interdictor
Name: Heretic
Hull: Coercer
Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Destroyer Skill Bonus: 5% bonus to rocket damage and 10% bonus to rocket and missile explosion velocity per level
Interdictors Skill Bonus: 10% bonus to missile velocity and 10% bonus to Interdiction Sphere Launcher rate of fire per level
Special Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship